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Microsoft Game Studios Licenses Core Havok Software Tools for Affiliated Developers
2008-08-06 05:00:00
Microsoft Game Studios Licenses Core Havok Software Tools for Affiliated Developers
Newly-Signed Licensing Agreement Gives Microsoft and their Development
Partners Access to Havok's Industry-Leading Suite of Physics Engines and
Streamlining Tools
SAN FRANCISCO, Aug. 6 /EMWNews/ -- Havok, the leading provider of
physics engines to the global game and movie entertainment industry, today
announced that it has signed a perpetual licensing agreement with Microsoft
Game Studios in which Havok's core Physics, Animation and Behavior
products, plus future products, will be made available to all Microsoft
internal studios and development partners worldwide. In this unique deal,
Microsoft game creators that choose to license Havok Physics will
automatically receive Havok Animation. Havok's industry-pervasive physics
engines and software tools enable video game and PC developers to speed
development time, keep costs in check, improve internal efficiencies and
reduce overall development risk.
"Microsoft Game Studios is proud to have committed to a long term
partnership with Havok. As a leading Publisher, our mission is to deliver
the highest quality Xbox 360 & Windows gaming experience to our customers,"
says Jason Mangold, Business Manager at MGS. "There's no question that
using Havok's technology helps MGS deliver on that goal."
Some of the highly anticipated Microsoft titles currently in
development that are using Havok products include Fable 2, Halo Wars, Banjo
Kazooie: Nuts and Bolts, plus a number of additional games. Havok has been
used in several Microsoft triple A titles including Halo 3, Halo 2, Scene
It? Lights Camera Action, and Age of Empires III. Microsoft has been
licensing Havok products since 2001.
"Havok is committed to providing not only the premier physics software
to our customers, but also in giving them new tools, such as Havok
Behavior, that can substantially reduce the time it takes teams to develop
character behaviors, allowing game programmers to focus on developing the
best game they can," says Managing Director David O'Meara. "Microsoft has
been a valuable customer of ours for 7 years and we are excited about the
development teams having access to the entire suite of current Havok
products, plus our upcoming products Havok Cloth and Havok Destruction."
Unveiled at GDC 2008, Havok Cloth and Havok Destruction are Havok's
latest product offerings that make physics technology available to artists,
synchronizing art and game development for more efficient game development.
Havok recently offered its core physics software -- Havok 5.5 -- for PC
non-commercial download for no charge this May, giving its Triple-A physics
technology to game developers of all sizes.
About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is
the premier provider of interactive software and services for digital media
creators in the games and movie industries.
Havok works in partnership with the world's best known game developers
-- including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios.
Havok's cross-platform, professionally supported technology is available
for the Xbox360(TM), PLAYSTATION(R)3, PlayStation(R)2, PSP(TM), Wii(TM),
and the PC. Havok's combination of superior technology and dedication to
delivering for our customers every time has led to our technology being
used in more than 150 of the world's best known game titles, including
BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown and Age of Empires
III.
Havok products have been used to drive special effects in movies such
as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The
Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta,
Munich, and Tokyo. For more information on Havok, visit
http://www.havok.com.
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