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Genetic Science Fuses With Video Game Technology in National Geographic Channel’s Companion Documentary to Groundbreaking New Game Spore
2008-08-21 11:51:00
From Hand to Fin to Wing, How to Build a Better Being Examines
Unexpected Genetic Truths Behind Highly Anticipated Simulation Game from
Will Wright
How to Build a Better Being premieres on NGC Tuesday, Sept. 9, at 10:00
p.m. ET/PT
WASHINGTON, Aug. 21 /EMWNews/ -- In the newest creation
from Electronic Arts Inc. (EA) and video game pioneer and "The Sims"
mastermind Will Wright, Spore(TM) enables players to design a virtual
galaxy of new life, such as a one-eyed web-footed creature with a snout,
and then control their species' evolution. But how much real-world science
is behind this groundbreaking new game? And what genetic connections do
people share with a universe of strange organisms?
On Tuesday, Sept. 9, at 10:00 p.m. ET/PT, National Geographic Channel
(NGC) presents the premiere of How to Build a Better Being, the companion
documentary to the highly anticipated new video game Spore, which will be
released nationally on Sunday, Sept. 7. The show, which is also included in
the limited run of the collectable "Spore Galactic Edition," joins Wright
and leading scientists in exploring the genetic information we share with
all animals -- even creatures we could never have envisioned. From
prehistoric fish with wrists to 8-ton elephants with trunks, get powerful
new insight into the origin of species and how our prized parts came to be.
Then see how evolutionary creature-making is translated into a brave new
world of gaming.
"What are the things that evolution has at its disposal to define a
creature, to mix and match the parts, and eventually come up with a unique
organism that's going to live its life and try to reproduce?"
-- Will Wright, gaming innovator, EA's Maxis Studio
Spore allows players to design bizarre creatures that mate, compete
against predators, obtain better body parts and, if they survive,
ultimately become spacefaring voyagers. Replicating creature-making within
electronic gaming required Wright to develop an understanding of how
evolution invents, recycles and repurposes parts. In How to Build a Better
Being, Wright consults with top scientists on the latest discoveries in DNA
development and explores how creatures with antennas, wings and six legs
share a common family tree with all of us.
At UC Berkeley's Fly Lab, meet geneticist Michael Levine -- a key
figure in a new science called "evo-devo" that studies embryonic
development -- who offers Wright creative new insight into how genes build
bodies and how the process can go terribly awry. Levine demonstrates with a
mutant fruit fly that has legs where its antennae should be. We learn that
eight master genes are so essential during development that any problems in
these building blocks can transform a creature into a catastrophe.
These same genes don't exist just in flies; they're in animals and
people, too. "With over 100,000 genes, we think we have genes that a lowly
fruit fly would know nothing about. But this is not true," explains Levine.
"All animals, including humans, have a very similar set of basic genes, and
yet we're so different." Therefore, the finished body part may vary, from
fins to wings to fingers, but underneath the exterior the genetic chassis
is the same.
Next, we look at one of our strangest and most remote ancestors on the
evolutionary tree: a worm. Paleontologist Neil Shubin explains how an
ancient worm laid the foundation for our basic body plan. Symmetrical,
streamlined, bilateral and laid out head to tail, most animal life on the
planet is built on this fundamental design. For Spore, developers realized
that making creatures bilateral, or identical on either side, needed to be
hard-wired.
Then learn how something as versatile as a hand got its start in a
375-million-year-old fish with a neck and a wrist. Using the Spore game's
unique visualization tools, Shubin gets a chance to bring the prehistoric
fish to life. Other scientists, such as marine biologist and National
Geographic Emerging Explorer Tierney Thys, strive to design the "ultimate
animal" by using extensive knowledge of animal diversity -- like sea stars
that move on hundreds of tube legs and travel in any direction.
"It's kind of a biologist's dream to be able to design your own
animal," says Thys, "to pick and choose the traits of animal groups that
you most enjoy ... Oh my gosh, I love this."
Will Wright revolutionized the computer game industry with SimCity(TM)
and The Sims, games that offer remarkable simulations of cities and the
lives of their residents that parallel the real world. Since its release in
February 2000, The Sims has sold more than 100 million copies worldwide,
making it the best-selling PC game in history. Will is the chief designer
at Maxis, an Electronic Arts studio.
Spore will be released on Sunday, Sept. 7, 2008, for the PC, Mac,
Nintendo DS(TM) and mobile phones. Spore gives players their own personal
universe in a box. Create and evolve life, establish tribes, build
civilizations, sculpt entire worlds and explore a universe filled with
creations made by other gamers. Spore gives players a wealth of creative
tools to customize nearly every aspect of their universe: creatures,
vehicles, buildings and even spaceships.
How to Build a Better Being is produced for the National Geographic
Channel by National Geographic Television (NGT). For NGT, producer,
director and writer is Ron Bowman and executive producer is John Mernit.
For NGC, executive producer is Howard Swartz, senior vice president of
production and development is Juliet Blake and executive vice president of
production is Steve Burns.
National Geographic Channel: Based at the National Geographic Society
headquarters in Washington, D.C., the National Geographic Channel (NGC) is
a joint venture between National Geographic Ventures (NGV) and Fox Cable
Networks (FCN). Since launching in January 2001, NGC initially earned some
of the fastest distribution growth in the history of cable and more
recently the fastest ratings growth in television. The network celebrated
its fifth anniversary January 2006 with the launch of NGC HD, which
provides the spectacular imagery that National Geographic is known for in
stunning high definition. NGC has carriage with all of the nation's major
cable and satellite television providers, making it currently available to
nearly 68 million homes. For more information, please visit
http://www.natgeotv.com.
Electronic Arts: Electronic Arts Inc. (NASDAQ: ERTS), headquartered in
Redwood City, Calif., is the world's leading interactive entertainment
software company. Founded in 1982, the company develops, publishes and
distributes interactive software worldwide for video game systems, personal
computers, cellular handsets and the Internet. Electronic Arts markets its
products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS
Freestyle(TM) and POGO(TM). In fiscal 2008, EA posted GAAP net revenue of
$3.67 billion and had 27 titles that sold more than one million copies.
EA's home page and online game site is http://www.ea.com. More information about
EA's products and full text of press releases can be found at
http://info.ea.com.
EA, EA SPORTS, EA SPORTS Freestyle, POGO, SimCity, The Sims and Spore
are trademarks or registered trademarks in the United States and/or other
countries. Nintendo DS is a trademark of Nintendo.
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