Business News
Emergent’s Gamebryo Game Engine to Incorporate NVIDIA PhysX Technology
2008-08-19 08:00:00
NVIDIA and Emergent Game Technologies Plan a Technology Union That Will
Drive an Explosion of Immersive Gaming Development
SANTA CLARA, Calif., Aug. 19 /EMWNews/ -- NVIDIA
Corporation and Emergent Game Technologies have expanded their relationship
resulting in NVIDIA PhysX(TM) technology being directly integrated into all
upcoming versions of the Emergent Gamebryo(TM) game development platform.
The union of PhysX technology and Gamebryo will give developers the power
to push gaming to new levels of interactivity on all platforms and make
world-class technology more accessible to the development community.
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The next release of Emergent's Gamebryo, scheduled for this fall, will
ship with the NVIDIA PhysX engine directly integrated into the platform,
representing a significant step in Emergent's goal of transforming the
Gamebryo engine into a single, integrated framework of game production
software and design tools that developers can use to create any type of
title on any platform. As a result, developers will be able to accelerate
development cycles and spend more time making their games more lifelike
with dynamic, real-time environments.
Gamebryo has been fully optimized for development on Playstation 3,
Xbox 360, PC and Wii, and was recently selected as the development platform
for the next-generation console titles Civilization Revolution by Firaxis
and Splatterhouse by BottleRocket. Gamebryo is also being used by EA-Mythic
for its upcoming game, Warhammer Online: Age of Reckoning as well as
Divinity 2: Ego Draconis from Larian Studios.
Emergent's CEO sees this agreement as a major milestone in the next
generation of game development. He views NVIDIA(R) PhysX technology and
Emergent's Gamebryo as a natural fit both strategically and technically.
"More than becoming the standard for creating immersive games, NVIDIA
is as dedicated as Emergent to delivering the tools, runtimes and
technologies needed to radically improve the state of development," said
Geoffrey Selzer, CEO, Emergent. "Both companies are committed to platform
agnostic, flexible modular solutions that harness the power of multi-core,
multi-threaded development. With NVIDIA's deep support for these values, we
will offer the industry the most powerful, flexible, and easiest
development environment available to push the edge of video game technology
and creativity."
The NVIDIA PhysX development solution consists of a robust physics
engine, API, and middleware designed to give developers and animators
unprecedented creative control over the look of their final in-game
interactivity by allowing them to author and preview physics in real time.
PhysX technology works across all major gaming platforms, including
Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated
by both the CPU and any CUDA(TM) general purpose parallel computing
processor, including NVIDIA GeForce(R) GPUs.
"We are delighted to be building a fusion of our PhysX technology and
the Gamebryo engine," said Roy Taylor, vice president of content relations
at NVIDIA. "The combination will provide developers a unique platform for
introducing the world to their creative vision and technology innovation."
About Gamebryo
Gamebryo is a mature software product that ships with 3,500 pages of
fully indexed, searchable documentation. To date, Gamebryo has been used in
more than 200 shipped games titles ranging from massively multiplayer
online games, high-end retail games across multiple genres, and casual
games.
About Emergent
Emergent Game Technologies provides flexible technologies and services
that give developers an unmatched range of integrated capabilities for
building, testing and managing games. These proven, stand-alone solutions
include the award-winning Gamebryo game engine used to create hit
next-generation games for the Wii(TM), PLAYSTATION(R)3, Xbox 360(TM), and
PC. Emergent gives developers the flexibility they need to fuel creativity
while reducing risk. Emergent is headquartered in Calabasas, Calif., and
has offices in Chapel Hill, NC; Austin, Texas; London; Tokyo; China; and
Korea. To learn more, visit http://www.emergent.net.
About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing
technologies and the inventor of the GPU, a high-performance processor
which generates breathtaking, interactive graphics on workstations,
personal computers, game consoles, and mobile devices. NVIDIA serves the
entertainment and consumer market with its GeForce(R) products, the
professional design and visualization market with its Quadro(R) products,
and the high-performance computing market with its Tesla(TM) products.
NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout
Asia, Europe, and the Americas. NVIDIA's inaugural NVISION 08 conference
will be held August 25-27, 2008 in San Jose, California. For more
information, visit http://www.nvidia.com and http://www.nvision2008.com.
Certain statements in this press release including, but not limited to,
statements as to: the benefits, features, impact and uses resulting from
the union of PhysX technology and Gamebryo; and the availability of the
next release of Emergent's Gamebryo are forward-looking statements that are
subject to risks and uncertainties that could cause results to be
materially different than expectations. Important factors that could cause
actual results to differ materially include: development of more effective
or efficient technology to drive physics acceleration in games; the impact
of technological development and competition; design, manufacturing or
software defects; changes in gamers' preferences and demands; unexpected
loss of performance of our products or technologies when integrated into
systems; as well as other factors detailed from time to time in the reports
NVIDIA files with the Securities and Exchange Commission including its Form
10-Q for the fiscal period ended April 27, 2008. Copies of reports filed
with the SEC are posted on our website and are available from NVIDIA
without charge. These forward-looking statements are not guarantees of
future performance and speak only as of the date hereof, and, except as
required by law, NVIDIA disclaims any obligation to update these
forward-looking statements to reflect future events or circumstances.
Copyright (C) 2008 NVIDIA Corporation. All rights reserved. NVIDIA,
PhysX, GeForce, Quadro, Tesla, CUDA, and NVISION are registered trademarks
and/or trademarks of NVIDIA Corporation in the United States and other
countries. All other company and/or product names may be trade names,
trademarks and/or registered trademarks of the respective owners with which
they are associated. Features, pricing, availability, and specifications
are subject to change without notice.
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