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Microsoft Game Studios Licenses Core Havok Software Tools for Affiliated Developers
2008-08-06 05:00:00
Microsoft Game Studios Licenses Core Havok Software Tools for Affiliated Developers
Newly-Signed Licensing Agreement Gives Microsoft and their Development Partners Access to Havok's Industry-Leading Suite of Physics Engines and Streamlining Tools SAN FRANCISCO, Aug. 6 /EMWNews/ -- Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a perpetual licensing agreement with Microsoft Game Studios in which Havok's core Physics, Animation and Behavior products, plus future products, will be made available to all Microsoft internal studios and development partners worldwide. In this unique deal, Microsoft game creators that choose to license Havok Physics will automatically receive Havok Animation. Havok's industry-pervasive physics engines and software tools enable video game and PC developers to speed development time, keep costs in check, improve internal efficiencies and reduce overall development risk. "Microsoft Game Studios is proud to have committed to a long term partnership with Havok. As a leading Publisher, our mission is to deliver the highest quality Xbox 360 & Windows gaming experience to our customers," says Jason Mangold, Business Manager at MGS. "There's no question that using Havok's technology helps MGS deliver on that goal." Some of the highly anticipated Microsoft titles currently in development that are using Havok products include Fable 2, Halo Wars, Banjo Kazooie: Nuts and Bolts, plus a number of additional games. Havok has been used in several Microsoft triple A titles including Halo 3, Halo 2, Scene It? Lights Camera Action, and Age of Empires III. Microsoft has been licensing Havok products since 2001. "Havok is committed to providing not only the premier physics software to our customers, but also in giving them new tools, such as Havok Behavior, that can substantially reduce the time it takes teams to develop character behaviors, allowing game programmers to focus on developing the best game they can," says Managing Director David O'Meara. "Microsoft has been a valuable customer of ours for 7 years and we are excited about the development teams having access to the entire suite of current Havok products, plus our upcoming products Havok Cloth and Havok Destruction." Unveiled at GDC 2008, Havok Cloth and Havok Destruction are Havok's latest product offerings that make physics technology available to artists, synchronizing art and game development for more efficient game development. Havok recently offered its core physics software -- Havok 5.5 -- for PC non-commercial download for no charge this May, giving its Triple-A physics technology to game developers of all sizes.
About Havok Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world's best known game developers -- including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok's cross-platform, professionally supported technology is available for the Xbox360(TM), PLAYSTATION(R)3, PlayStation(R)2, PSP(TM), Wii(TM), and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown and Age of Empires III. Havok products have been used to drive special effects in movies such as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit http://www.havok.com.
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