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KUMO – An emotional story in the sky KickStarter ViralExposure.us Campaign

Kumo is a Single player exploration puzzle adventure where you will join a young boy on his journey through a forgotten kingdom above the clouds, cross gaping canyons, fly across beautiful cloud filled landscapes and even explore ancient architecture where you will uncover a forgotten past and maybe find the answer Kumo is looking for.

https://www.kickstarter.com/projects/kumogame/kumo-an-emotional-story-in-the-sky

Kumo is a Single player exploration puzzle adventure where you will join a young boy on his journey through a forgotten kingdom above the clouds, cross gaping canyons, fly across beautiful cloud filled landscapes and even explore ancient architecture where you will uncover a forgotten past and maybe find the answer Kumo is looking for.

The forgotten kingdom of Kumo is filled with interactable Runes hidden puzzles and secrets. Use remaining magic glyphs to discover the mysteries lying in this forgotten kingdom.

The land has a beautifully handcrafted feeling using the environment to create a compelling story with beautiful graphics.

Control your spirit with full free movement to solve any puzzle how you see fit.

Your spirit will help you interact with everything and is key to providing you with the way forwards, upwards and onwards!

I have been working on Kumo for almost two years, so what is there left to do? At this point 95% of the gameplay mechanics are finished and fully functional. But it requires a lot of attention and iteration to provide the best environmental story possible.

Have a listen to the beautiful soundtrack pieces created by Jamal Green and Louis Jon Campion

So i’ll be finishing the final few game-play mechanics, working on the making the world more impacting and challenging puzzles.

Join me on:  Twitter Discord Facebook 

Kumo is solely developed on my own (Benjamin Gregg). Before I started working on Kumo I was a freelance environment artist and high poly 3D artist for 5 years. Working in this industry made me appreciate all the varieties of different worlds that i have created. From small realistic worlds to large beautiful mystical ones. But working for myself has allowed me to keep my mind fresh, which is why I decided to create Kumo to explore a development process I had never experienced before. This has led me to meet some amazing developers who do some of the most inspiring work.

Kumo is currently planned for Steam and Epic games store (Windows & Mac) in November 2019,

I would love to port to over systems such as (Xbox, Switch, PlayStation) at some point if it becomes possible.

Kumo will be supported on Game pad as well as Mouse and Keyboard straight away at launch and will release in the following languages.

Going through Kickstarter is quite risky, and does require a lot of work and concentration, which may cause a lot of stress. But there are many reasons of why I chose to crowdfund Kumo by choosing Kickstarter:

Keeping it personal – Since I started Kumo I have met so many wonderful people, from developers to fans. And the feedback I have received from them keeps me motivated and makes me enjoy the development as I speak with each person individually. And I hope to bring more to the table at the same time.

Staying true to development – I want to keep Kumo personal, as it has been for all of its development so far. I have declined Publishers who have approached me, so that I can keep the process going as I feel suits it best.

Risks and challenges

I am certain I don’t have to explain that everything somebody does can come with risks throughout. There is always something hiding round the corner.

But Kumo is already very very close to my heart and many others and everything is already there. Just a bit more time and dedication is required to provide a game that will be good enough. I have provided myself with extra time in case anything does happen I can say with confidence that the deadline is perfect.

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